This week in games: Call of Duty: Black Ops 4 gets battle royale, Stalker 2 teased
If last week was the week of E3 rumors, this is the week of delays.Ā Phoenix Point,Ā Metro:Ā Exodus, andĀ Skull & BonesĀ were all pushed back this week, meaning the first few months of 2019 areĀ alreadyĀ looking busy.
Thereās also a metric ton ofĀ Call of DutyĀ news this week (including a battle royale confirmation), plus teases aboutĀ Outlast IIIĀ andĀ Stalker 2,Ā No Manās SkyĀ getting co-op multiplayer,Ā Sea of ThievesĀ and a giant shark, and details on SteamVRās new controller mapping options.
This is gaming news for May 14 to 18.
Call of Duty: Battle Royale
Letās get theĀ Call of DutyĀ news out of the way first, if only because thereās aĀ lotĀ of it. This week was theĀ Black Ops IIIIreveal event, and the biggest news? Itās exclusive to Battle.net on the PC. Thatās not entirely unexpected, given Activision did the same withĀ Destiny 2Ā last year. And yet…wow. They really did it. I guess we should probably expect all major Activision games to be Battle.net exclusive going forward, which is a huge shift in the PC market.
Aside from that, Activision also confirmedĀ Black Ops IIIIĀ will have a battle royale mode. Itās called āBlackout,ā and for some reason the fan-favorite Nuketown map is used as a unit of measurement here? Apparently Blackoutās map will be 1,500 times bigger than Nuketown. Good luck parsing how big that is, because I have no idea. Anyway, hereās a trailer:
But the most bizarre reveal came courtesy of the fan-favorite Zombies mode. No surprise that itās back, of course. WhatĀ maysurprise you though are the locationsātheĀ TitanicĀ and Ancient Rome (below). Itās weird, but maybe weirdly appealing too?
Iād still rather have a real campaign though.
Late train
Okay, letās get into the delays. First up,Ā Metro: Exodus.Ā I guess itās not too shocking, given weāve barely seen any real game footage of the upcoming sequel still. Even so, Iām a bit sad this oneās slipped into 2019āitās one of my most anticipated games, having loved the first two. Hopefully the extra time will serve the team well though.
Phoenix down
Next up,Ā Phoenix Point, the tactics game fromĀ XCOMās original creator Julian Gollop. It too has slipped, with June 2019 the new prospective release date. As theĀ blog postĀ says, āPeopleās expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.ā Or if you prefer a visual medium:
Pirateās life
And then thereāsĀ Skull & Bones, the pirate game from Ubisoft that looks suspiciously like āWhat if you took all theĀ Assassinās CreedĀ bits out ofĀ Assassinās Creed IV: Black Flag?ā Originally set to release later this year, Ubisoftās alreadyĀ made the decisionĀ to push it to next spring at the earliest, or even 2020 at the outside. Expect to see more of it at E3, I assume.
Oh, and this isnāt a delay per se, butĀ The Division 2Ā is also slated to release sometime in the next year. The only question really is whether it gets a tentpole release slot this fall or is kept in the same March/April window as its predecessor.
Some peopleās sky
One of the biggest controversies whenĀ No Manās SkyĀ launched was the lack of multiplayerāa feature people felt had been promised multiple times, but which wasnātĀ reallyĀ part of the initial release. It took two years, but thatās finally being rectified. In July, alongside the enormousĀ NextĀ expansion,Ā No Manās Skywill receive cooperative multiplayer. Not many details yet, butĀ No Manās SkyĀ is starting to resemble the game everyone thought it was going to be. Now to see whether or not people give it another chance.
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Far Cry 5
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State of Decay 2
onĀ Microsoft StoreĀ , MSRP $29.99Ā Learn more
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Pillars of Eternity II: Deadfire
onĀ Green Man GamingĀ , MSRP $49.99Ā Learn more
Scurvy
That sameĀ No Manās Skypredicament is facingĀ Sea of ThievesĀ too. Thereās a wonderful core toĀ Sea of Thieves, itās a game I want to play more, but thereās just not much toĀ do. Rare detailed the first major content update this week though,Ā The Hungering Deep. Due to release on May 29, itās set to add some sort of monstrous denizen of the deepāmaybe a big olā megalodon shark? Check out the trailer below.
Outlast, again
A few game announcements this week too, though mostly in a āfar off conceptā sort of way. First up,Ā Outlast. Itās been about a year sinceĀ Outlast II, and Red Barrels has started discussing the future.Ā Gamesindustry.bizquotes Red Barrelsā Philippe Morin, and it sounds like anĀ Outlast IIIĀ is on the wayāthough he claims it will be āa departureā from its predecessor. He continues, āIt took us several months to find the sweet-spot between doing something thatās going to please the fans, and something that weāre driven by personally.ā
Outlast IIĀ was alreadyĀ quite a departure from its predecessor, so I donāt really know what to think. Iām definitely interested though. Despite some (significant) problems withĀ Outlast II, I still love that Frictional-style, sneak-centric horror subgenre, and Red Barrels is one of the best.
Stalker?
MetroĀ sort-of fills theĀ S.T.A.L.K.E.R.-shaped hole in my heart, and indeed a lot of theĀ MetroĀ team was made up of ex-StalkerĀ devs. That said, theĀ StalkerĀ studio GSC still (sort-of) exists, and this week dropped news that itās probablyāprobablyāworking onĀ Stalker 2.
Letās just say Iāll believe it when I see it.
People Can Fly Again
Thereās even less information on this next project, meaning we donāt even have a title or an inkling what it will be.Ā BulletstormĀ developer People Can Fly is confirmed working on a new project, mentioning it as a brief aside inĀ a post about opening two new studios. From the blog post: āAll three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.ā
Thatās it. Thatās all the details we have. Not really a genre Square Enix dabbles in often, so Iāll be interested to see what comes of it, some day.
Battlefield Vee
Less an announcement, butĀ BattlefieldĀ will haveĀ a reveal eventĀ next week. We already know quite a bit about it, courtesy ofĀ GamesBeat: Itās probably World War II-based, and itās calledĀ Battlefield V. But if you want a first look at the game, apparentlyĀ Daily ShowĀ host Trevor Noah will be presenting a first-look event on May 23.
Like & Subscribe
With loot boxes a toxic wasteland nobody wants to touch anymore, developers are of course looking for new ways to make money. It looks like theĀ DotaĀ 2/Fortnite-style āBattle Passā is the way of the future, as evidenced by someĀ Rocket LeagueĀ news this week.Ā Rocket League, which fell afoul of the Netherlands andĀ its recentĀ loot box inquiry, announced itās pivoting this summer to a āRocket Pass,ā an unlockable track of cosmetics for both free and paid players.
Canāt say I love these pseudo-subscriptions, but I guess itās better than loot boxes? Or less exploitative at least. Time will tell.
VR variants
One of PC gamingās best advances in recent years is Steam unifying all controllers under a single agnostic system, thus allowing you to use an Xbox One controller, Steam Controller, DualShock 4, or even the Nintendo Switch Pro Controller on your PC, any way youād like, with freely remappable controls.
Now that same system is being implemented in SteamVR, letting you rebind the HTC Vive wands, Oculus Touch controllers, or even the Windows Mixed Reality controllers. As ValveĀ describes it, āSteamVR Input allows users to build binding configurations for their favorite games, even for controllers that didnāt exist when the game was written. They can adapt the controls of games to take left-handedness, a disability, or just personal preference into account.ā
Itās also great news for games likeĀ Fallout 4 VRĀ where the default controls are awkwardāhopefully the community can put a more intuitive spin on it. The featureās in the SteamVR beta branch right now, so feel free to opt in if you want to check that out.
Original Sin 2.5
Like its predecessor,Ā Divinity: Original Sin IIĀ is set to get aĀ Definitive EditionĀ overhaul this year, timed with its console debut. It sounds substantial, with Larian set to overhaul the gameās short third chapter, rework how inventories work, implement a new tutorial, a few new quests, and more.Ā Original Sin IIĀ was alreadyĀ one of 2017ās best games, but I imagine thisĀ Definitive EditionĀ will make it even betterāespecially the addition of a party inventory, so no more time wasted handing items from one person to another. Phew.