Computer,  Games,  Hardware,  Intel,  PC Games,  PCs,  PlayStation,  Xbox

This week in games: Call of Duty: Black Ops 4 gets battle royale, Stalker 2 teased




Call of Duty: Black Ops IIII
Call of Duty: Black Ops IIII

If last week was the week of E3 rumors, this is the week of delays.Ā Phoenix Point,Ā Metro:Ā Exodus, andĀ Skull & BonesĀ were all pushed back this week, meaning the first few months of 2019 areĀ alreadyĀ looking busy.

Thereā€™s also a metric ton ofĀ Call of DutyĀ news this week (including a battle royale confirmation), plus teases aboutĀ Outlast IIIĀ andĀ Stalker 2,Ā No Manā€™s SkyĀ getting co-op multiplayer,Ā Sea of ThievesĀ and a giant shark, and details on SteamVRā€™s new controller mapping options.

This is gaming news for May 14 to 18.

Call of Duty: Battle Royale

Letā€™s get theĀ Call of DutyĀ news out of the way first, if only because thereā€™s aĀ lotĀ of it. This week was theĀ Black Ops IIIIreveal event, and the biggest news? Itā€™s exclusive to Battle.net on the PC. Thatā€™s not entirely unexpected, given Activision did the same withĀ Destiny 2Ā last year. And yet…wow. They really did it. I guess we should probably expect all major Activision games to be Battle.net exclusive going forward, which is a huge shift in the PC market.

Aside from that, Activision also confirmedĀ Black Ops IIIIĀ will have a battle royale mode. Itā€™s called ā€œBlackout,ā€ and for some reason the fan-favorite Nuketown map is used as a unit of measurement here? Apparently Blackoutā€™s map will be 1,500 times bigger than Nuketown. Good luck parsing how big that is, because I have no idea. Anyway, hereā€™s a trailer:

But the most bizarre reveal came courtesy of the fan-favorite Zombies mode. No surprise that itā€™s back, of course. WhatĀ maysurprise you though are the locationsā€”theĀ TitanicĀ and Ancient Rome (below). Itā€™s weird, but maybe weirdly appealing too?

Iā€™d still rather have a real campaign though.

Late train

Okay, letā€™s get into the delays. First up,Ā Metro: Exodus.Ā I guess itā€™s not too shocking, given weā€™ve barely seen any real game footage of the upcoming sequel still. Even so, Iā€™m a bit sad this oneā€™s slipped into 2019ā€”itā€™s one of my most anticipated games, having loved the first two. Hopefully the extra time will serve the team well though.

Phoenix down

Next up,Ā Phoenix Point, the tactics game fromĀ XCOMā€™s original creator Julian Gollop. It too has slipped, with June 2019 the new prospective release date. As theĀ blog postĀ says, ā€œPeopleā€™s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.ā€ Or if you prefer a visual medium:

Pirateā€™s life

And then thereā€™sĀ Skull & Bones, the pirate game from Ubisoft that looks suspiciously like ā€œWhat if you took all theĀ Assassinā€™s CreedĀ bits out ofĀ Assassinā€™s Creed IV: Black Flag?ā€ Originally set to release later this year, Ubisoftā€™s alreadyĀ made the decisionĀ to push it to next spring at the earliest, or even 2020 at the outside. Expect to see more of it at E3, I assume.

Oh, and this isnā€™t a delay per se, butĀ The Division 2Ā is also slated to release sometime in the next year. The only question really is whether it gets a tentpole release slot this fall or is kept in the same March/April window as its predecessor.

Some peopleā€™s sky

One of the biggest controversies whenĀ No Manā€™s SkyĀ launched was the lack of multiplayerā€”a feature people felt had been promised multiple times, but which wasnā€™tĀ reallyĀ part of the initial release. It took two years, but thatā€™s finally being rectified. In July, alongside the enormousĀ NextĀ expansion,Ā No Manā€™s Skywill receive cooperative multiplayer. Not many details yet, butĀ No Manā€™s SkyĀ is starting to resemble the game everyone thought it was going to be. Now to see whether or not people give it another chance.

LATEST REVIEWS

Scurvy

That sameĀ No Manā€™s Skypredicament is facingĀ Sea of ThievesĀ too. Thereā€™s a wonderful core toĀ Sea of Thieves, itā€™s a game I want to play more, but thereā€™s just not much toĀ do. Rare detailed the first major content update this week though,Ā The Hungering Deep. Due to release on May 29, itā€™s set to add some sort of monstrous denizen of the deepā€”maybe a big olā€™ megalodon shark? Check out the trailer below.

Outlast, again

A few game announcements this week too, though mostly in a ā€œfar off conceptā€ sort of way. First up,Ā Outlast. Itā€™s been about a year sinceĀ Outlast II, and Red Barrels has started discussing the future.Ā Gamesindustry.bizquotes Red Barrelsā€™ Philippe Morin, and it sounds like anĀ Outlast IIIĀ is on the wayā€”though he claims it will be ā€œa departureā€ from its predecessor. He continues, ā€œIt took us several months to find the sweet-spot between doing something thatā€™s going to please the fans, and something that weā€™re driven by personally.ā€

Outlast IIĀ was alreadyĀ quite a departure from its predecessor, so I donā€™t really know what to think. Iā€™m definitely interested though. Despite some (significant) problems withĀ Outlast II, I still love that Frictional-style, sneak-centric horror subgenre, and Red Barrels is one of the best.

Stalker?

MetroĀ sort-of fills theĀ S.T.A.L.K.E.R.-shaped hole in my heart, and indeed a lot of theĀ MetroĀ team was made up of ex-StalkerĀ devs. That said, theĀ StalkerĀ studio GSC still (sort-of) exists, and this week dropped news that itā€™s probablyā€”probablyā€”working onĀ Stalker 2.

Letā€™s just say Iā€™ll believe it when I see it.

People Can Fly Again

Thereā€™s even less information on this next project, meaning we donā€™t even have a title or an inkling what it will be.Ā BulletstormĀ developer People Can Fly is confirmed working on a new project, mentioning it as a brief aside inĀ a post about opening two new studios. From the blog post: ā€œAll three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.ā€

Thatā€™s it. Thatā€™s all the details we have. Not really a genre Square Enix dabbles in often, so Iā€™ll be interested to see what comes of it, some day.

Battlefield Vee

Less an announcement, butĀ BattlefieldĀ will haveĀ a reveal eventĀ next week. We already know quite a bit about it, courtesy ofĀ GamesBeat: Itā€™s probably World War II-based, and itā€™s calledĀ Battlefield V. But if you want a first look at the game, apparentlyĀ Daily ShowĀ host Trevor Noah will be presenting a first-look event on May 23.

Like & Subscribe

With loot boxes a toxic wasteland nobody wants to touch anymore, developers are of course looking for new ways to make money. It looks like theĀ DotaĀ 2/Fortnite-style ā€œBattle Passā€ is the way of the future, as evidenced by someĀ Rocket LeagueĀ news this week.Ā Rocket League, which fell afoul of the Netherlands andĀ its recentĀ loot box inquiry, announced itā€™s pivoting this summer to a ā€œRocket Pass,ā€ an unlockable track of cosmetics for both free and paid players.

Canā€™t say I love these pseudo-subscriptions, but I guess itā€™s better than loot boxes? Or less exploitative at least. Time will tell.

VR variants

One of PC gamingā€™s best advances in recent years is Steam unifying all controllers under a single agnostic system, thus allowing you to use an Xbox One controller, Steam Controller, DualShock 4, or even the Nintendo Switch Pro Controller on your PC, any way youā€™d like, with freely remappable controls.

Now that same system is being implemented in SteamVR, letting you rebind the HTC Vive wands, Oculus Touch controllers, or even the Windows Mixed Reality controllers. As ValveĀ describes it, ā€œSteamVR Input allows users to build binding configurations for their favorite games, even for controllers that didnā€™t exist when the game was written. They can adapt the controls of games to take left-handedness, a disability, or just personal preference into account.ā€

Itā€™s also great news for games likeĀ Fallout 4 VRĀ where the default controls are awkwardā€”hopefully the community can put a more intuitive spin on it. The featureā€™s in the SteamVR beta branch right now, so feel free to opt in if you want to check that out.

Original Sin 2.5

Like its predecessor,Ā Divinity: Original Sin IIĀ is set to get aĀ Definitive EditionĀ overhaul this year, timed with its console debut. It sounds substantial, with Larian set to overhaul the gameā€™s short third chapter, rework how inventories work, implement a new tutorial, a few new quests, and more.Ā Original Sin IIĀ was alreadyĀ one of 2017ā€™s best games, but I imagine thisĀ Definitive EditionĀ will make it even betterā€”especially the addition of a party inventory, so no more time wasted handing items from one person to another. Phew.

Leave a Reply

Your email address will not be published.